
import gamelib2d.MapData;

class MicroTilesm7l1Info extends MapData
{
  public function new ()
  {
    name = "m7l1";
    mapW = 25;
    mapH = 25;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  7,  7,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  7,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  7,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  7,  7,  7, 39,  7,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0, -5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0, -5,  1,  1,  1,  1,  1, -5,  0,  2,  2,  2,  2,  2,  2,  2,
      2,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      2,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
     -5,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0, -5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0, 40,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0, -5,  0,  0,  0,  0, 40,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  7,  7,  0,  0,  0, 40, 40, 40, 40, 40, 40, 40, 40, 40, -5,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,4608,4608,4608,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,4608,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,4608,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,4608,4608,4608,20992,4608,4608,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,256,  0,  0,  0,  0,4864,4864,4864,4864,4864,4864,
    4864,4864,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    4864,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,4608,4608,  0,  0,  0,5120,5120,5120,5120,5120,5120,5120,5120,5120,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0]]; 
  }
}
